RCE Endeavors 😅

July 5, 2022

Creating an Aimbot: Conclusion (4/4)

Filed under: Game Hacking,Programming,Reverse Engineering — admin @ 9:30 PM

Table of Contents:

This concludes the series of how to create an aimbot. The techniques that were presented here are generally applicable to any FPS game. The way to obtain positions and angles may be different across game engines, but the vector math to create a view angle from a distance vector is valid anywhere.

The reverse engineering in this series was greatly simplified due to the availability of the Source SDK. Being able to map the code and data structures to the assembly code made debugging much easier – usually you won’t be so lucky! Hopefully this series cleared up some mysteries around how aimbots work and – for better or worse – showed that they are not too difficult to create.

The full source code for the aimbot is available on GitHub; feel free to try it out.

2 Comments »

  1. Hi, nice post! Also a great blog in general – just finished scanning all your posts 🙂 How exactly do you prefer to inject your code ?

    Is it possible to PM you somehow ? I’m looking for a help advice on another problem I’m working on and facing an issue beyond my expertise in this area.

    Thank you and keep up your work! Your posts are super interesting to read!

    Comment by Pushkin — July 30, 2022 @ 6:37 AM

  2. Thanks, really appreciate the kind words. I usually just use the DLL Injection functionality built into Process Hacker. PMs don’t work on this site but you can send an email to feedback@codereversing.com

    Comment by admin — July 30, 2022 @ 8:17 AM

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